Allow Access To Microphone Mac Game Capture

Allow Access To Microphone Mac Game Capture 5,5/10 8414 votes

Nov 15, 2018 If access is off, Windows and all applications on your system can’t access audio from your microphone. Below that, ensure “Allow apps to access your microphone” is set to “On.” If microphone access is off, all applications on your system won’t be able to hear audio from your microphone.

  1. Allow Access To Microphone Edge
  2. Allow Access To Microphone Chrome
  3. Allow Microphone Access For Calls
  4. Allow Access To Microphone Mac Game Capture Free

If you select Allow, the application can capture what your camera sees and your microphone hears, until you close the application. The application may want to broadcast the video and audio to other people who are viewing or hearing the application you are running — for example, during an interactive meeting. This means that, even if you are using a headset with a built-in microphone, your Mac may not detect it and instead use the computer’s internal microphone. An easy way to check if your headset is Mac-compatible is to plug it them in and go to System Preferences → Sound → Input tab. Deselect the checkbox to turn off access for that app. If you turn off access for an app, you’re asked to turn it on again the next time that app tries to use your camera. If you allow third-party apps or websites to use your camera, any information they collect is governed by their terms and privacy policies. Make sure the VIDBOX Video Conversion for Mac software has a checkmark to allow it to access the Microphone (in this case, it is referring to the VIDBOX capture device). Note: You may need to click on the padlock in the bottom-left before you can make changes to these settings. Control access to your microphone on Mac. Some apps and websites can use the microphone on your Mac to capture or record audio. You can decide which apps are allowed to use the microphone.

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May 24,2018• Proven solutions

With the rise in popularity of gameplay videos on YouTube and other video sharing services, you may find yourself wanting to get in on the action instead of just watching. In order to make a recording to capture your audience’s interest, you’re going to want to set it up so that you can record audio commentary via your microphone during gameplay. It’s actually pretty simple.

To do this you are going to need three or four things, depending on your setup.

You will need the following items when recording the commentary for your gameplay video:

  • Headphones
  • A microphone
  • A sound recording program (if your video recording software cannot capture microphone audio)
  • An editing program to bring your audio and video together in post-production. If your video recording software captures them simultaneously, you may not need this.

We recommend you to record your gameplay commentary audio with Filmora scrn Screen Recorder Software because of its ability to record high quality and clear audios, no matter it is the system audio or the mic voice. The benefits of using Filmora Scrn to recording the commentary audio for your gameplay are:

  • You can add Markers to some important points
  • You can cut off the unwanted commentary and then record your voice over during editing
  • You can change the speed of your gameplay commentary and even remove the background noise in the commentary audio with one click.

Part 1. Recording Audio Commentary on Mac

If your Mac computer came with Quicktime it is very easy to record audio and video at the same time. You Mac probably has a built in microphone, but the quality is not as good as that of an external microphone. When you plug in an external microphone, the operating system will ask you where you want to plug the microphone into. Choose “Mac” on that screen and get your desk organized with any cords tucked away.

You will need to download one additional piece of software in addition to Quicktime. Soundflower for Mac is free, so you may need to download that before you get started.

First, open your “Audio Midi Setup” from your “Spotlight” search. On the bottom left corner of the screen, hit the “+” button. Click “Create Aggregated Device,” and then double tap the new device to rename it to whatever you choose. Select the device that you are using as a microphone to check it, and then check “Soundflower (2ch).” Now open your system preferences and change your input to whatever you named your aggregated device. Select “Soundflower (2ch)” as your output device.

Now it is time to launch Soundflower. Open the drop down menu in your toolbar for Soundflower. The icon looks like a flower. Make sure that “built in output” is selected for your output. Now in Quicktime, select “New Video Recording,” and in the dropdown box on the right, select your aggregated recording device. You should now be all set to record your favorite gameplay and audio commentary.

For more detailed steps, check How to use QuickTime to record screen and audio on Mac

Part 2. Recording Audio and Gameplay With Fraps

If you want to record audio and gameplay footage, you may want to consider using Fraps to do so. This allows you to forgo editing your sound clips in. Fraps is pretty simple to use . You need to start off by plugging in your microphone, and you’ll want to make sure that your computer recognizes it as a device.

Step 1: Open Fraps. In the “movie” section you should see a box titled “Record External Input.” Make sure that box is checked.

Step 2: Check to make sure that Fraps recognizes your external audio device. If it doesn’t, you may need to install a driver, or look into the audio settings on your computer.

Step 3: Open your game and get started recording in Fraps.

To begin your recording, simply minimize Fraps, open your game, and look for the frame rate overlay. If this is present, it means Fraps is working. If it isn’t you may need to try reopening Fraps. Once you have Fraps running alongside your game, recording is as simple as pressing the hotkey when you are ready. The default hotkey to start and stop recording is F9. If you need this key for your game, you will need to change the hotkey to something different. You can do this by going back into the main Fraps application, on the “Movies” tab, and looking for the “Video Capture Hotkey” field. Simply change it to the button of your choosing and you are good to go.

Allow Access To Microphone Edge

Your audio will record alongside your video. Not only will it capture your commentary from your microphone, it also captures any audio from your game. If you want to increase or decrease the volume of your voice, you will need to do so in your system settings, as Fraps does not have an option for that.

Don't miss: Fraps Review: Best Game recording software .

Part 3. Recording Gameplay with Audio on A Capture Card

Capture

If you are using a video capture card like the Elgato capture card, you can capture high quality audio as well as video during gameplay. It is simple to setup the Elgato capture card to record all sorts of audio during gameplay: in game audio, audio commentary, and even audio from Teamspeak or any other team communication system you might use.

You may also like: The Best Game Capture Cards .

Step 1: open the software that came with your Elgato capture card and make sure it has been updated recently.

Step 2: Click on the icon on the upper right hand corner of the window and check for updates.

In the configuration screen, make sure that it is set to capture HDMI input. Now make sure that the “Live Commentary” input is set to your microphone.

Physically, make sure that your Elgato capture card is connected to your computer using the HDMI input port on the Elgato, and the output on your computer. Plug the USB plug from the Elgato to your computer, and then plug the HDMI out from the Elgato to your monitor. Now, make sure that your headphones are plugged into the microphone output on your monitor. This allows all audio to be recorded while it is also being sent to your headphones, which is a solution not typically achieved. Using this method you will be able to easily capture all audio and video that you are experiencing during your gameplay, along with your own audio commentary.

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Table of Contents

  • Source Descriptions

Scenes and Sources Overview

Scenes and Sources are the meat of OBS Studio. These are where you set up your stream layout, add your games, webcams, and any other devices or media that you want in the output.

Right click in the box under Scenes (or use the plus at the bottom) to add a scene if there are none listed yet. You can create as many Scenes as you want, and name them to easily distinguish between them. For example: Welcome, Desktop, Game, Break, End. The arrow buttons can be used to change the order. As an important note, all Scenes and Sources are global in OBS Studio, so they can not share a name. This means if you name a source Game, you can't have a Scene with the name Game.

Once you have created a Scene, right click in the Sources box (or use the plus at the bottom) to add what ever you want to capture. Whether it's a specific window, a capture card or game, image, text or your entire display that you want to capture, there are several different sources available in OBS Studio for you to choose from. Try them out!

You can re-align sources in the preview and change their order by using drag and drop in the list, or using the up and down arrow buttons. A Source that is listed above another Source in the list will be on top and might hide what's beneath it. This can also be useful for situations where you want something on top of another source, like a webcam to show over your game play. Any time you see an eye icon, you can click it to show or hide the associated item with it (this applies to filters as well)

Visible:

Hidden:

When a Source is selected in the Sources list, you will see a red box that shows up around it. This is the bounding box, and can be used to position sources within the preview as well as make the source larger or smaller.

If you need to crop a source, hold the Alt key and drag the bounding box. The edges will change to green to show it's being cropped. You can see both techniques being used here to crop and enlarge only the part of the screen we want to show:

If you later on change the Base (Canvas) Resolution of OBS Studio, you will have to re-align or re-size the sources. Changing the Output (Scaled) Resolution does not have this effect.

The following Hotkeys are available in the preview to tweak the source position and size:

  • Hold CTRL to disable Source/Edge snapping
  • Hold ALT + drag the bounding box to crop
  • CTRL+F for fit to Screen
  • CTRL+S for stretch to Screen
  • CTRL+D for center to Screen
  • CTRL+R to reset a source size/position

You can also right-click each source in the list to access further options. This is where you access the Filters sub-menu, which is discussed in detail in our Filters Guide.

Edit Transform menu:

Allow Access To Microphone Chrome

Source Descriptions

Audio Input/Output Capture

WARNING: Audio Input/Output Capture source can cause an echo effect if you have the same device selected in Settings -> Audio. If you plan on adding audio devices directly to your scenes, make sure they are disabled globally first.

This source allows you to add an audio input or output device (i.e. microphone or headset repsectively) to a specific scene. Simply pick the device you wish to capture, and the audio from that device will be captured when the source is active. These sources can be useful if you only want specific audio devices active in specific scenes, rather than globally through all of OBS.

Blackmagic Device

The Blackmagic Device source allows you to add a variety of Blackmagic Design capture cards, using their provided developer SDK to ensure the best possible compatibility.

Blackmage Device source has the following options:

  • Device: Dropdown list that allows you to select the Blackmage Design device you wish to use.
  • Mode: Sets the video mode of the device. This should match your media (i.e. camera or game console) output resolution and framerate.
  • Format: Selects the video format the device runs in. This should also match your media output you wish to capture.
  • Use Buffering (Checkbox): Enables or disables the use of buffering on the video/audio for the device. This can help with issues on systems with low resources available or a device with bad drivers/other hardware issues.

BrowserSource

Browser source is one of the most versatile sources available in OBS. It is, quite literally, a web browser that you can add directly to OBS. This allows you to perform all sorts of custom layout, image, video, and even audio tasks. Anything that you can program to run in a normal browser (within reason, of course), can be added directly to OBS.

Browser Source is fairly straight forward with its options.

  • Local File (Checkbox): Tells the source if you are loading a web page from your local machine, or remotely.
  • Width: Sets the viewport width of the browser page.
  • Height: Sets the viewport height of the browser page.
  • FPS: Sets the FPS the browser page will render at.
  • CSS: By default, sets the background to be transparent, removes margins on the body, and hides the scroll bar (if the page renders larger than your viewport width/height)
    • Default CSS: body { background-color: rgba(0, 0, 0, 0); margin: 0px auto; overflow: hidden; }
  • Shutdown source when not visible (Checkbox): Unloads the page when the source is no longer visible (by clicking the eye icon to hide, or not in the active scene).
  • Refresh browser source when scene becomes active (Checkbox): Refresh the page when it becomes active (scene is switched to)
  • Refresh cache of current page (Button): CLicking this will immediately refresh the page and reload any content.

As Browser Source is based on CEF, any CEF flags (--enable-gpu for example) can be passed from the OBS Studio shortcut. A fairly comprehensive list can be found here

Color Source

As the name implies, this source creates a solid color for you to add to your scene. This can be used for things like background colors or even a global color tint by using the alpha channel.

Color Source has the following options:

  • Color: Allows you to set the color the source will display. This is also where you set any desired alpha.
  • Width/Height: This allows you to set the resolution of the source. The primary point of changing this would be to set an aspect ratio that matches your canvas display.

Display Capture

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Display Capture is used to capture your entire monitor. The options here are few, with a selection for the display you wish to capture, and a checkbox to enable or disable showing of your cursor.

You can only add one display capture source per display. If you need your display in multiple scenes, make sure you use Add Existing!

Game Capture

Game Capture is one of the primary sources that many users will be looking to use. This Source lets you directly capture the game you are playing, so long as it's DirectX or OpenGL. Game Capture is the most efficient way you can add your games to OBS, and should always be tried first. There are only a very small number of games that do not work with Game Capture. If you have issues with it and cannot solve them on your own, stop by the support chat!

Once you add your Game Capture Source, you will need to select a few options that suit your current needs. First is the Mode.

  • Capture any fullscreen application
  • Capture specific window
  • Capture foreground window with hotkey

The first option, capture any fullscreen application, will automatically detect any game running fullscreen on your primary monitor, and add the video output to the Game Capture source in OBS. If you play your games fullscreen, this is the option you should choose. Note that if you only have a single monitor, alt+tabbing out of the game to check OBS will cause the game to stop rendering, so you won't see it show up in the OBS preview.

The second option, capture specific window, allows you to simply select the active game you want to capture. Window Match Priority lets you select which parameters will be used to separate the available windows. For example, if you have two clients of the same game running with the same executable name, but different window titles, changing the Window Match Priority to Window Title can be very helpful in selecting the proper game to be captured. Experiment if you have issues selecting the right game and see which works best for you.

The final option, capture foreground window with hotkey, lets you set a specific key to tell the Game Capture source which game you want to show up. This is very useful if you change games often during a stream, and you don't want to have to go back into the Game Capture properties every time to select your new game. The hotkey can be set under Settings -> Hotkeys once the Game Capture source is added to your scene.

There are several other options, and we'll give a short description of them. In general, the default options are sufficient for most applications and you should not change them unless you know why you need to, and understand what they mean. As always, if you have any questions, please stop by the forums or chat.

  • Multi-adapter Compatibility: Used for systems that have multiple GPUs (such as a laptop). It changes the capture method from shared texture capture to memory capture. Memory capture is far less efficient than shared texture capture, and this option should only be enabled if you have no other options.
  • Force Scaling: Allows you to force a scale on the capture source.
  • Limit capture framerate: Limits the Game Capture source from capturing at a frame rate higher than OBS it set to use.
  • Capture Cursor: As implied, this will either show or hide the mouse cursor in your game. Does not apply to mouse cursors rendered in the game itself, those will always be captured.
  • Use anti-cheat compatibility hook:
  • Capture third-party overlays (such as steam): If your game has an overlay that doesn't conflict with Game Capture, this will allow Game Capture to capture it as well.

Image

This source allows you to various image types to your scene. Most image formats are supported. Alpha channel support is also available where applicable.

The only options in Image Source are the path to the image, and unload image when not showing. This checkbox will unload the image from memory while it is not active, which can be useful if you have a large amount of images and few system resources available.

Image Source supports the following image formats: .bmp, .tga, .png, .jpeg, .jpg, and .gif.

Image Slide Show

The Image Slide Show Source allows you to add multiple images that will rotate through as a slide show. To use this source, click the + sign to add either individual files or directories to be loaded. Once you have all the images you want, you can configure how you want them to display.

  • Transition: This drop down box allows you to select the animation type that will play during a transition between files. The default is a simple fade, but it can be changed to a cut, slide, or swipe
  • Time Between Slides (milliseconds): As the name implies, the time each image will be displayed before initiating a transition to the next.
  • Transition Speed (milliseconds): This is how fast the transition animation will take to go from starting to completely changed to the next image.
    • NOTE: This value does not increase the time between slides. For example, if you have the Time Between Slides set to 10000ms, and the Transition Speed set to 2000ms, the transition will BEGIN at 8000ms from the end of the last transition, with the next slide being fully visible at 10000ms. If this value is HIGHER than the Time Between Slides, it will automatically reduce the time to match. It also cannot be lower than 50ms.
  • Randomize Playback (checkbox): This option will let you choose if you want to randomize the images being played. If this is enabled, the next image will be randomized at each transition. If disabled, they will be shown in the order of the file list.

Image Slide Show Source supports the following image formats: .bmp, .tga, .png, .jpeg, .jpg, and .gif.

Intel® RealSense™ 3D Camera GreenScreen

This source type will allow you to use the digital green screen features of an Intel RealSense camera. RealSense cameras have a combination of a normal camera, infrared lasers, and an infrared camera to map the space in front of your PC and detect which parts of the video can be removed in a green screen effect. There is no configuration necessary for this source, simply add the source, pick your camera, and watch the magic!

Media Source

Media source is a great option to add all sorts of different media types to your stream. The currently supported file types are:

  • Video: .mp4, .ts, .mov, .flv, .mkv, .avi, .gif, .webm
  • Audio: .mp3, .aac, .ogg, .wav

Simple click the Browse button to select your file, or uncheck the 'Local file' box to allow a URL or other remote location to be added. For remote files, the URL/path goes in Input, and generally Input Format can be left blank.

Wagon train mac game. Once the file has been selected, there are only a few options that would need to be looked at.

  • Loop: Sets if the file will loop back to the beginning once playback has completed. Useful for .gifs
  • Restart playback when source becomes active: This will allow you to set the file to restart once the source is active. Active means in the current visible scene
  • Use hardware decoding when available: Fairly self explanatory!
  • Hide source when playback ends: If enabled, the source will automatically hide itself when the file has completed playback. Useful for video files so they do not show the last frame indefinitely.
  • Advanced: These options should only be access by users who understand what they are, and why they need them, so they will not be covered in this guide.

Scene

This Source is often overlooked, and while one of the simplest in function, it can allow for some of the most powerful functionality in OBS Studio. Since all Scenes are considered Sources, you can add an entire Scene as a Source anywhere you want.

For example, this can allow you to create a static overlay that you want to use in every Scene, called Overlay. In several other scenes, let's say Main and Game, you can add the Overlay Scene. If any changes are necessary to any of the Sources in Overlay, you can just update them it will be updated everywhere else. This is just one of many examples on how this Source type can be used!

Text (GDI+)

Text source can allow you to add simple text renders to your stream or recording layout. To get going, most of the default settings will be fine (except maybe the colors), and you can just type what you want your text to say in the field labeled 'Text.'

If you want to load the text from a file, simple check the 'Read from file' checkbox, and select the file that has the text you want to read in it. The file must be UTF-8 (most default text files will be), and the file will be reloaded on save. This means you can edit the file and it will automatically update.

Once the text is present, there are quite a few options for styling it. You can:

  • Change the foreground color
  • Change the background color
  • Add a gradient
  • Adjust the opacity (transparency/alpha)
  • Set the horizontal and vertical align (relative to the red source bounding box)
  • Add an outline (with options for size, color, and opacity)
  • Use custom text extents for the size of the source, as well as if the text should wrap if the width is exceeded.

VLC Video Source

Similar to Media Source, you can add video and other media files to this source to be played in your scenes. This source type will use the VLC libraries for extended media support over the built-in Media Source. It requires that VLC be installed on your system to show up as an available source in OBS. If you are using 64bit OBS, you must install 64bit VLC and if you are using 32bit OBS, you must install 32bit VLC.

To add files, click the + sign to browse to your file, directory, or URL that you wish to add. If you add multiple, they will be played in the order they were added. If Loop playlist is checked, the playlist will start over once the end is reached.

The Visibility behavior drop down menu allows you to choose how visibility affects playback of the files. They should be self-explanatory.

Video Capture Device

The Video Capture Device Source allows you to add a variety of video devices, including but not limited to webcams and capture cards. On Windows, for a device to work with OBS the drivers needs to support DirectShow output. Since DirectShow is the standard output format for Windows, there's a good chance that this is what your device outputs. All major webcams and capture cards support DirectShow and will work with OBS.

To add your device, simply add the Source, open the properties and select your device from the Device drop down list.

Allow Access To Microphone Mac Game Capture Free

You then have several options to configure it:

  • Deactivate/Active (Button): Clicking this will either turn your device off (when it reads Deactivate) or on (when it reads Activate).
  • Configure Video (Button): This button will open any driver configuration utilities. For example, with a Logitech webcam it will open the Logitech camera configuration software for enabling custom options like facial tracking. With a capture card, it might open the options to configure the input resolution and FPS.
  • Configure Crossbar (Button): Opens the device's Crossbar Configuration, if available. Consult your device's manual for more information.
  • Resolution/FPS Type: Most of the time this can be left on Device Default. If you are having issues with your device showing up, change it to custom and the following options become available to set manually:
    • Resolution: This sets the base resolution for the video device. Make sure it's a mode that your device supports!
    • FPS: Sets the FPS of the device.
    • Video Format: If your device supports multiple video output formats (Such as MJPEG or XRGB), you can select the preferred format here.
  • YUV Color Space: Sets the color space the device will output in.
  • YUV Color range: Sets the color range the device will output in.
  • Buffering: This has three different modes, Enable, Disable, and Auto-Detect. Enable will turn buffering on, which can help if you are getting stuttering during playback. Setting to Disable will turn buffering off, which can help if you are experiencing a delay on the device. Auto-Detect is recommended, as it will attempt to ask the device which method is preferred.
  • Flip Vertically (Checkbox): Flips the video image vertically. Some devices will (rarely) send the video input upside down.
  • Audio Output Mode: You can set to Capture Only (meaning you will not hear, without Audio Monitoring), or Output desktop audio (DirectSound/WaveOut). Enabling desktop output will send the device's audio out through your system default device.
  • Use custom audio device (Checkbox): When enabled, the Audio Device selection becomes available, and allows you to use a separate audio device that will be linked to your video device. This can be useful if you want to use an external microphone on a webcam, for instance, and want to tie the audio directly to the Source itself.

Window Capture

Window Capture allows you to capture a specific window and its contents. The advantages to using this source over Display Capture is that only the selected window will be shown, even if there are other windows in front of it (WIN7 NOTE: Having Aero disabled can interfere with this functionality.).

Deprecated Sources

List of currently deprecated sources. Sources listed here should not be used unless aboslutely necessary, and are only left in for backwards compatibility reasons.

  • Text (FreeType2)